Writing specific code (generally related to a game engine – e.g. GFx – used for animation) that expresses the qualities of the surface to be rendered. Refers to how lighting and texture is dealt with, and how animation components emit light.
Writing specific code (generally related to a game engine – e.g. GFx – used for animation) that expresses the qualities of the surface to be rendered. Refers to how lighting and texture is dealt with, and how animation components emit light.